The Tomb of the Moving Stones Pt1.
Episode 3

Catching their breath Art, Anika, Nyx and Dekkarian take a moment to look at the tools on the table. There are some hand saws. Knives, metal bowls, a cask of fresh water and some grain alcohol. While the items were of minor interest there was nothing which they could see which would be of particular importance which can’t wait until their return. The group then sets off after the robed figure who ran down the corridor to deal with the “Lord of Lance Rock”.

Following the tunnel deeper into the caves the group reaches another cavern. The cavern is lined with purple tapestries. In the centre of the room there is a pedestal and upon it a glowing sphere. Above the sphere is a dark sigil. It was shaped like an upside down pyramid surrounded by a dark purple and no light was contained within except for a long purple oval in the centre running from top to bottom. Anika examines the sigil and quickly determines that it is a minor illusion and that the orb below the sigil is a drift globe. Knowing this and knowing that the drift globe is only active if the person who activated it is within 60 feet they have a closer look around the room. They notice a pair of feet sticking out from beneath one of the tapestries.

Knowing that he is caught once Dekkarian announces his presence the figure reveals himself. He introduces himself as Orieoth and that he is working for a master, although he does not know the man’s name. He tells the adventurers that the man rescued him from a life of poverty after his family was killed, under the man’s tutelage he was taught in the ways of necromancy. He reveals when questioned that Varis, or indeed any elf, had not been in the area. Orieoth is feeling judged and is unhappy with the group for as far as he knows he has done nothing wrong other than raising corpses as animated servants. Anika presses for more information and when Orieoth does not volunteer any further information she threatens to rip the information from his mind which, she insinuates, may impact his ability to perform magic. Terrified of this Orieoth whips out a wand from his robe and attacks.

While surprising the attack is short lived and Art knocks Orieoth unconscious. They tie him up and remove his wand from his possession. While Orieoth is unconscious the group does a thorough search of the room which involves tearing down the tapestries. Behind them they find hollow niches in the cavern wall. Within they find 78 gold pieces, 165 silver pieces, four jet gems, spare clothes, bedding and some rations. Dekkarian lifts the unconscious mage over her shoulder and Art takes the drift globe from its pedestal. The drift globe’s glow fades and so does the sigil above. They then exit the cave and take a rest outside allowing their eyes adjust to the daylight. They then set off to return to Red Larch.

Upon returning to Red Larch the group takes Orieoth to Constable Harburk. The constable is confounded on what to do with Orieoth as there is no real evidence of any misdoings. Through patient explanation, showing what they had found within the cave and the descriptions of the undead corpses Harburk agrees to lock Orieoth in the pen and ship him to Waterdeep where the guard there is better equipped to deal with the situation.

Finished with Orieoth the group then returns to Kayleesa in order to report back and claim their reward. Keyleesa is ecstatic that the problem is resolved and doesn’t even notice when Anika says that she agreed to allow the group three days’ lodgings in addition to their reward. The party then goes to the local shop and sells all of the items which they had accumulated which they had no purpose to keep. Splitting the earnings from their adventure they repurpose their equipment. They then settle in for a good rest and their own personal styles of training.

At the end of the week Art is at the crossroads entertaining the local children and the women and elders who are unable to work in the fields. Nyx, Dekkarian and Anika are at the barber shop, which also doubles as a rumour mill and local tavern, trying to ferret out more information. They hear tales of a shepherd finding freshly dug graves in the Sumberhills. Suddenly outside there is a deep rumbling and the ground shakes. The three of them rush outside to see what is going on.

At the crossroads a portion of the ground has collapsed and they see Art pulling rope from his backpack. Art informs the group as he secures the rope to a post that three children fell in when the ground collapsed. Ignore an elderly man’s protests the Art and Nyx descends down the hole after the children. They quickly locate the children and call up that they are shaken but otherwise unharmed. Tying the rope around each child Dekkarian pulls them out one at a time while Anika assists the children climbing out from the hole as they reach the rim.

With the children safe the group decides to investigate below. In one of the cavern walls is a large room with a stone door with a ring set into it. Upon opening the door there is a sloping stone hall heading downwards. As the group travels about sixty feet the hall evens out and there are two dwarven statues on either side, the corridor continues along. Upon closer inspection both statues appear to be doors. They check behind one of the statues and it leads to what appears to be an ancient dwarven toilet.

Through the other they notice that there is not a large enough amount of dust on the floor to determine if anyone has been through the area or not. Deciding to veer of the entrance hall the follow this one, which descends in height until the six-foot-tall Anika could reach above her to touch the ceiling, until it reached another door similar to the one in the main cavern. This door had noticeable dwarven workmanship in the iron framework surrounding the stone door.

Upon opening the door, the group is hit with the stench of decaying flesh. Inside is a square room where several human bodies are lying. Upon the bodies feeding on the corpses are a couple of large rats, the size of small dogs. Nyx attempts to communicate with the animals however they ignore her in favour of the feast which they are currently devouring. In fact, they are so engrossed by this they do not notice the party work their way around the room and leave from the other side.

In the next room there is a large flat black rock hovering above the floor. Upon inspection it is one foot in diameter and floats about three feet. Nyx notices a cone surrounding the block and determines that it is a transmutation spell utilising levitation. It appears to be permanently fixed to the centre of the room. Seeing nothing else of interest the group continues further into the complex.

In the next room is a large statue of a dwarf holding a shield and a battle axe. It appears to have been broken into three pieces at one stage and then piled rejoined at some point. On the base of the statue lies a treasure trove of items. 97 gold coins, 253 silver pieces, 440 copper pieces, six small green agate gems, two moon stones and a dagger. The dagger emits a magical aura around it. On its blade is engraved the word Rezor, the blue leather grip is covered in a star motif, upon the steel of the blade can be seen dried blood. Art, being an expert in daggers, claims it for his own. A plaque on the base of the statue reads “Petrified Ironstar Dwarf Found…”

The party decides to check the room to the east which would lead back to the entrance to the complex. Across the chamber they see a half-orc peering through a slit in the door and down the hallway. There are chains and bars lining the walls and in the centre of the room, pinned under a large rock, is a human child. Anika calls out to the half-orc who spins around with eyes wide.

“You should not be here.” He announces.

They try to engage him in conversation, but he simply responds again with,

“You should not be here.”

On the third iteration of this he pulls out his sword and attacks the party.

The fight is short though brutal. Nyx shifted into her bear form and mauled the half-orc ripping out his throat and entrails and spilling them across the floor. Dekkarian lifts the rock from the boy freeing him from his captivity. The boy thanks the group and introduces himself as Braelin. He had been sent to deliver a message to Ilmeth by his father, Hathahand. However as he was late with the message he was being punished. He does not know much about the complex other than the Believers use the caverns as a meeting place. Of the believers he only knows of Hathahand, Ilmeth, Milandre-Galcur and Baragustus. Giving the boy some water and rations they send the child on his way.

They return to the previous chamber where the dwarf statue is and Nyx in her bear form pushes open the door on the far side. Inside is an old man sitting on a stool in front of another door. His eyes open wide as he sees the bear in the door way and he whimpers in fear. Art strolls past the bear and engages him in conversation. The old man introduces himself as Baragustus and begs not to be hurt. He freely reveals that he is guarding the door to the room of the Moving Stones however he doesn’t know anything about the dead people in the other room.

Suddenly a twang of a crossbow can be heard and Anika swears in pain as she is struck by a crossbow bolt. Standing on the far side of the room are six bandits, one in the process of reloading his crossbow.

Journey into the Necromancer's Cave
Episode 2

“We should be careful, there are bound to be more undead here.” Anika states.

Nodding in agreement the four adventurers proceed carefully into the cave system. The walls of the tunnel had large cracks and they group made sure to keep a careful eye on them in case there were any more surprises. Soon they came across a cavern, in the center of the cavern was a large boulder with a large dark stain upon it. Dekkarian proceeded into the cavern.

Suddenly rocks fell from above the entrance knocking Dekkarian to the floor. Two zombies quickly tumble afterwards lurching towards the fallen tiefling. Anika lets loose a blast of eldritch energy catching one of the zombies by surprise while Nyx bludgeons the other zombie with her staff. Dekkarian regains her feet and fends of the attacking zombie. Art whips his rapier with lightning speed and pierces the zombie through the eye and into its brain, it falls limply to the floor dead. The group makes short work of the remaining zombie and they pause to catch their breath.

Looking around the room they can see where the ledge is above the entrance to the cave. There are two more exits, one to the north which leads twenty feet before turning west and another to the south which leads thirty feet before bending to the east. Upon closer inspection of the boulder in the center of the room the dark stain appeared to be dried blood. It was evident by now that dark deeds where transpiring here. After a brief conversation the party decides to go down the south tunnel.

The tunnel is long and dark, however the group are fortunate enough to have keen eyesight which allows them to see in nearly perfect darkness. This was indeed fortunate as the rough irregular walls of the tunnel had spurs sticking out from the walls. Others had not been as lucky as the group as was evidenced by the dried blood on several of the spurs.

Ahead of the group the corridor opened into another cavern. Within could be seen three more zombies. However, these were dressed rather peculiarly. One wore a bear costume, another a frilly dress and the third a jester’s outfit.

Dekkarian gives a silent signal and they charge to attack. Anika launches a surprise attack on the jester hitting it in the chest with an eldritch blast. One of its bells goes flying and jingles as it hits the ground. The rest of the party joins the fray and soon all three zombies lie dead at their feet. Dekkarian eyes the costumed zombies and decides to claim the headpiece of the bear costume. She gets a couple of funny looks from the others but they decide to let it go. As far as personality quirks go it seems harmless enough.

Other than the entrance which they entered through there are two more passages in the room, one which leads south east and the other south west. Neither seemed particularly remarkable so the choose the south east corridor by random. The corridor curves as they travel along and soon they come to a large long cavern. Unlike the others so far this cavern is well lit. They can see three tables in front of them where body parts lie upon them, in front of the tables are baskets wherein can be seen more body parts. In front of them with its back to the group stands a robed figure. Further into the cavern there is a large stone slab with various tools, weapons and cruel looking knives. At the far back of the cavern stand four animated skeletons, each holding a short bow.

Nyx moves forward confidently and casts a spell. From her arm a long thorny whip shoots forth and wraps itself around the robed figure pulling him closer towards the group. As the thorns rip into its robe they can see it is another zombie, this one holding a sewing needle and black thread. However the sudden movement spark more movement within the cavern, not from the skeletons who remain motionless, but from the baskets in front of the tables. Five clawed hands scrabble out and race towards the party.

It is a furious battle, the group unused to the size of these much smaller opponents struggle against them, blows often going wide from their mark. Meanwhile the hands strike at Dekkarian and Nyx who are holding the front line. It appears that they are in some serious trouble as Dekkarian falls and the group have suffered serious wounds. However they are spurred on to assist their comrade and find new vigor to defeat the last of their opponents.

Nyx quickly sees to healing Dekkarian while Art and Anika keep a look out. They notice that the skeletons at the far end of the cavern have not moved. Once Dekkarian is back on her feet they decide to retreat to the previous room and have a rest.

Uninjured from the fight Anika strolls around the cavern listening for any encroaching noise. It is silent. She decides to quickly scout down the corridor to the south west which they have not explored yet. It travels upwards and ends in a cavern where two chests lie. She hesitates at the sight of the chests, surely there are riches inside. She decides to go back to the party and let them know that they are there. It is only right after all since they are all sharing the danger of this place.

Soon the party is fully rested and their wounds are bound. They go to investigate the chests. Dekkarrian eyes the ceiling after remembering what happened in the previous cavern and hoists her shield above her head. She approaches the chests with caution. She cannot see any traps leading from the traps so she decides to open one. Suddenly an ominous voice declares that they are the lord of Lance Rock. The group tries to entreat the voice claiming they only want to try to help them. A booming laughter echoes of the walls and a click can be heard. With shield above her head Dekkarian dives for the exit, narrowly missing being struck by the ceiling caving in. Dusting herself off she looks back into the room. In the dust a stream of light can be seen coming from a crack in the wall. The broken chests lie on the floor, only wood and splinters remain. They had been empty.

The group retreats for the time being and goes back down the caverns. They decide to investigate the corridor which they haven’t been down where the boulder covered in dried blood was. After rounding the corner, they can see it opens up into a chamber. There are several motionless humanoid figures in scraps of armor laying against the walls. Five of the figures seem to retain some flesh and muscles while three or four appear to be only skeletons, one the floor are some short swords. There does not appear to be any other exit to the chamber. The party decides to retreat from the room as it appears to be of little reward.

They return to the large cavern where they battled the clawed hands and the black robed zombie. Art, Dekkarian and Nyx approach the skeletons at the far end while Anika ducks behind one of the tables preparing to cast her spells from a distance. As they approach the skeletons turn their skulls and watch the group approach. They hear a muttering and standing behind the skeletons they see a dark robed figure.

The figure notices them and commands them to halt, claiming that he is the Lord of Lance Rock. Anika tries to distract him from noticing the others advance by engaging him in conversation, however he declares that he is bored and refuses to answer any questions that she puts forth to him. He suddenly notices that the others have drawn closer and commands them to halt once more. Art threatens him however the figure seems amused by this.. He raises his hand and the skeletons raise their bows and begin tracking the three approaching people. He commands them to halt once more however they do not. He drops his hand and the skeletons let loose a volley of arrows at the group.

Dekkarian lets loose a lusty battle roar and charges towards the figure. The figure panics at this display of confidence and bravado and flees down a corridor. The group charges at the skeletons and Anika blasts the skeletons with eldritch energy. Arrows and energy blasts fly across the room, pieces of bone go flying and the wooden arrows splinter off of rock. Dekkarian, Art and Nyx draw into melee range and slam into the skeletons. They pull out their short swords however it is to no avail and they skeletons soon lie in pieces upon the floor.

The Party Meets
Episode 1

“Still no information in regards to the location of the haunted keep.”

Anika sipped her herbal tea. It was early morning in Red Larch. The Swinging Sword Inn was almost empty with most of the villagers out working in the fields or at the quarry. There were a couple of other tieflings in the inn, which was unusual in itself in a village this size. One was juggling daggers in prominent display by the fireplace, he looked to have some kind of instrument near him.

“Must be a travelling Bard, I should talk to him later he may of discovered something that may help finding the keep” Anika thought to herself.

The other tiefling was sitting at an empty table in the corner deep in thought. It seemed as if she might of had some trouble on the road, her metal armour had more than just road dust covering it. She was paying the Bard no mind while she dutifully cleaned her flail.

Just then the door to the inn opened. Not odd in itself but as Anika was near the windows she had not noticed anyone approaching. Anika glanced towards the door and the reason as to why was immediately apparent. A three foot gnome strolled in looking as chipper as a songbird.

“Must be another traveller. I haven’t seen any gnomes here yet.”

The gnome looked around the room, empty other then the three tieflings and Kaylesa the proprietor. She settled her gaze on the bard and marched up to him, ignoring the daggers he was juggling.

“Hey there, I’m Nyx. I don’t suppose you have seen an elf travelling through here recently? Really tall, pointy ears, long hair, may of looked like a tiger?”

The Bard chuckled.

“Alas I have not. However you should be most excited to learn that you have come across the legendary hero Art! I, who have beaten bandits single handed, rescued fair damsels in distress and battled a mud sorcerer and lived to tell the tale! Please, please no need for applause.”


“Ri-ight. Ok then. How about you?”

Anika thought for a moment, savouring the taste of the tea.

“Sorry no I haven’t. I have been asking around for a particular haunted keep, but I have not seen or heard of an Elf of that description. Oh, my name is Anika.”

Nyx sighs and pouts.

“I would be careful on those roads if you are looking to head out. The caravan I was with was attacked by riders on hippogriff on our way into town”

Anika turns to look at the tiefling as she lays her flail on the table.

“Dekkarian.” She nods in greeting.

“I couldn’t help overhearing, but I may be able to assist you fine folks.”

All four turn to look at Kaylesa, who had given up the pretence of cleaning the same section of the bar.

“Only thing is I want you to do me a favour. There is some strange happenings in the south west at Lance Rock. There is talk of some construction taking place there, a door in a wall apparently, not to mention that the wildlife in the area seems to be disappearing. Our constable, Harburk, while being a good man is much too focused on the town to go and see about it. A bit short sighted if you ask me but it is what it is I suppose.” She pauses, "In fact not too long ago we had an elf fellow matching that description saying that he was going to check it out, saying something about the natural balance being out of order. What was his name? I think it began with a v?

“Varis?” Nyx asks eagerly.

“Yes! I that was it. Varis. I haven’t seen him since though. Mind you I wouldn’t go alone if I were you, bound to be something dangerous there. I tell you what, you do this for me and I will make some enquiries and see if I can’t get the information that you are after. And just to sweeten the deal I will throw in a 50 gold if you sort it out.”

The three tieflings and the gnome travel across town to the Red Larch bath house.

“There is someone here who may be able to give us more information” Nyx tells the group.

They open the door and enter. Inside mannequins stand against the wall in various states of dress. Dekkarian takes a closer look at one of the dresses, with what appears to be an almost wistful look on her face. The owner of the bath house is sitting behind a counter, sewing what appears to be a tunic.

“Come in, come in. I’ll be with you in just a moment.”

She pins the fabric together and places it to one side.

“Now what can I do for you?”

Before Nyx can speak Art interrupts.

“My fair woman, we were told that you may have some interesting information that could be useful to us. We would appreciate it if you would be willing to divulge the particulars.”

“Me? I’m just a simple bath house operator and seamstress good sir. What could I possibly know?”

Nyx frowns at Art and pushes him to one side. She makes a nondescript gesture.

“I think you know what I mean.”

The woman’s eyes widen slightly and she nods.

“Ah yes I see. Of course. I am Haeleeya, how can I help you?”

“We are looking for information in regards to Lance Rock and my mentor Varis.”

“Varis was here, but he did not stay long, just enough to drop off some… Correspondence. He too was going to Lance Rock. The journey is about two days on foot. The wildlife in the area has been reported to be declining, I assume that’s your purpose there. There doesn’t seem to be any particularly unusual predators in the area. Other than that not much else I can say.”

“There has also been attacks by hippogriff raiders, and a mud sorcerer have you heard anything about that?”

“I know there are some hippogriff riders around, but this is the first I have heard of any attacks. In regards to the sorcerer, no, nothing that I know of either.”

Anika speaks up.

“How about a madman in a haunted keep?”

“Well there some castles around in the Sumberhills, but I haven’t heard of any madmen. I will keep my ear out for you though.”

Nyx thanked Haeleeya, and the the four set off for their journey to Lance rock.

The journey to Lance Rock is uneventful and the group makes good time. Along the way they discuss their abilities. Dekkarian a war priest who worships a God of thunder, though she does not reveal their name and the group does not press her. Art with some minor ability in magic through bardic arts and skill with a rapier and throwing daggers. Anika turns out to be a spell caster of the dark arts who reveals that she had is searching for a lost relic of her order, though she doesn’t give any particulars when pressed. And Nyx who is a Druid with the ability to shift into animals and command the elements to some degree.

Soon the Rock looms above them, jutting out forming a natural cover. A narrow ravine leads down to the base of the rock at a steep angle littered with granite and limestone rock formations. Approaching the base they see a natural cave in front of them. There is a sign in front of the cave which reads;

“Come no closer lest you catch the disfiguring plague that afflicts me – The Lord of Lance Rock.”

Ignoring the sign the group enters the cave where a second sign read the same. Art gives it a solid kick and it spins around and falls to the ground. Scrawled on the back in white chalk are the words “Necromancer’s Cave”. Looking ahead further into the cave the see a body lying on the ground.

“I’ve a bad feeling about this, something isn’t right.” Anika says as she hangs back.

“It’s fine. Look. Your dead aren’t you?” Art pokes the corpse with his rapier.

With a moan the corpse rises to its feet and takes a swing at Art.


The group quickly descends upon the zombie and finishes it off.

“We should be careful, there are bound to be more undead here.” Anika states.

Welcome to your campaign!
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